Kamis, 13 September 2012

[W687.Ebook] Ebook Download RPG IV Jump Start, Fourth Edition: Your Guide to the New RPG, by Bryan Meyers

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RPG IV Jump Start, Fourth Edition: Your Guide to the New RPG, by Bryan Meyers

Get the scoop on free-format RPG in the latest edition of this popular book, now updated for V5! This indispensable guide to RPG IV has been updated to include free-format C-specs, new built-in functions, and all the V5 features. A new appendix provides a complete, integrated reference to RPG IV's opcodes and BIFs -- a resource ven veteran programmers will appreciate.

  • Sales Rank: #1592275 in Books
  • Published on: 2001-10-15
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: .60" h x 7.10" w x 8.88" l,
  • Binding: Paperback
  • 270 pages

About the Author
Bryan Meyers is familiar to most AS/400 technicians due to his contributions as a technical editor and writer for NEWS/400 magazine (now iSeries NEWS) for many years. Bryan is an accomplished book author and sought-after speaker. His other books include "VisualAge for RPG by Example" (co-authored with Jef Sutherland) and the highly respected textbooks, "Programming in RPG IV, Second Edition" (co-authored with Judy Yaeger) and "Control Language Programming for the AS/400, Second Edition" (co-authored with Dan Riehl). Bryan is president of The 400 School, Inc.

Most helpful customer reviews

12 of 12 people found the following review helpful.
A Small Dynamo of RPG IV ILE information
By Brian
This is a 15 chapter, 3 appendixes book that is only 270 pages, yet it gets you into RPG ILE in a short span of time. The author does a great job of specifying the changes from RPG III to RPG IV. I like the way a chapter was devoted to each specification change from Header, File, D-spec, Input , to the Calc spec. There are chapters devoted to Free form expressions using the EVAL opcode and the book does a good job of covering the many variations of the EVAL expressions. The new RPG Built-in Functions are covered, where there is a conscious move to change from RPG III's use of conditioning and result indicators to RPG IV's appropriate Built-in Function, eg., use of %FOUND bif with the CHAIN opcode to return a true value when a record is found, whereas, in the RPG III way the resulting indicator was turned off when the record was successfully found. There is a chapter devoted to Procedures, Subprocedures, and Prototypes, and the author takes you through the process of declaring and defining the procedures in actual coding examples. There is a chapter devoted to the new date/time operations and date bif's. These go a long way to simplifying date handling operations that used to take several lines of code. All in all, a good jump start into RPG IV for the person with knowledge of RPG III.

0 of 0 people found the following review helpful.
small pages, but soothfast contents
By A Customer
This book is a good book for rpg programmer to learn RPG IV.

There are many examples that are easy to understand.

0 of 0 people found the following review helpful.
Very good Book
By Kenneth Corzine
Book was very helpful. I would recommend this to anyone needing to learn or refresh their knowledge of the RPG free.

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Senin, 10 September 2012

[I270.Ebook] Download From Sand and Ash, by Amy Harmon

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From Sand and Ash, by Amy Harmon

Italy, 1943—Germany occupies much of the country, placing the Jewish population in grave danger during World War II.

As children, Eva Rosselli and Angelo Bianco were raised like family but divided by circumstance and religion. As the years go by, the two find themselves falling in love. But the church calls to Angelo and, despite his deep feelings for Eva, he chooses the priesthood.

Now, more than a decade later, Angelo is a Catholic priest and Eva is a woman with nowhere to turn. With the Gestapo closing in, Angelo hides Eva within the walls of a convent, where Eva discovers she is just one of many Jews being sheltered by the Catholic Church.

But Eva can’t quietly hide, waiting for deliverance, while Angelo risks everything to keep her safe. With the world at war and so many in need, Angelo and Eva face trial after trial, choice after agonizing choice, until fate and fortune finally collide, leaving them with the most difficult decision of all.

  • Sales Rank: #2293 in Books
  • Brand: Lake Union Publishing
  • Published on: 2016-12-01
  • Released on: 2016-12-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.25" h x 1.00" w x 5.50" l, .0 pounds
  • Binding: Paperback
  • 384 pages
Features
  • Lake Union Publishing

Review

“Amy Harmon is a fresh and creative voice in fiction. I marvel at her ability to weave together a story that grips hold of my heart and my imagination.” —Debbie Macomber, #1 New York Times bestselling author

"I was mesmerized. It felt completely and utterly authentic, painstakingly balanced between history and fiction and faith. I barely took a breath." —Katy Regnery, New York Times bestselling author

"Amy Harmon's love stories never cease to touch my heart, but From Sand and Ash touched my soul. Just a gorgeous masterpiece of a book." —Mia Sheridan, New York Times bestselling author

"Beautiful and luscious. Tragic and harrowing. War. Love. Faith. Gorgeous prose around historical details. A Panzer tank through your heart, leaving dirt and rubble through which poppies bloom." —Suanne Laqueur, author of An Exaltation of Larks

"I just finished and I can't stop crying. From Sand and Ash was phenomenal. The writing was brilliant, the love story was epic, and the depiction of events, gut-wrenching. I had to stop throughout to catch my breath." —Schmexy Girl Book Blog

About the Author

Amy Harmon is a New York Times, Wall Street Journal, and USA Today bestselling author of ten novels, including the Whitney Award–winning The Law of Moses. Her historical novels, inspirational romances, and young adult books are now being published in twelve countries around the globe.

Most helpful customer reviews

123 of 124 people found the following review helpful.
This book will change the way you go forward by forcing you to go back. A life changing read!
By Jessica Sotelo - Angie & Jessica's Dreamy Reads
From Sand and Ash is a harrowing story of love and faith shrouded in death and despair. Amy Harmon brings together the best and the worst of humanity on these pages, paving this journey with violence and bravery, horror and love. It's a ruthless barrage of emotions, this story, a relentless war between life and death, between good and evil, illustrated exquisitely by an author whose writing prowess knows no bounds. I was torn between eagerly unearthing the twists and turns that would surely come with each turn of the page, and dreading what was to come, dreading this book ending at all. The story of Eva Rosselli and Angelo Bianco is as enchanting as it is chilling. The love they share is forbidden, both by duty and by law. But their attraction, the absolute truth of their lifelong love is a beautiful, palpable thing that consumes the reader despite the horrific circumstances in which that love exists.

I've read many books of the true accounts of holocaust survivors, seen the movies and documentaries, taken classes concentrating on this area of study. But never before have I been made to fall in love with an individual, with a couple, with a family, before I took such a horrific journey with them. To feel as though you know their strength, to get to know their life up until the moment it is stolen away, to know their helplessness in the face of something so unjust and so terrifying, it changes the way you look at the world, to see such atrocities through their eyes. This may be a fictionalized account inspired by true events, but you won't convince my heart Eva and Angelo aren't real. This story weaves it's way under your skin and into your soul so you feel every step of their journey, of their fight, of this miracle. It's both beautiful and tortuous what Amy Harmon does here, but it's so right. It's so important. We don't truly know fear and loss and hopelessness until we take this journey ourselves. Opening this book, turning these pages, moving along with Eva and Angelo is taking the journey ourselves.

This is absolutely a story of survival and love. But, more, From Sand and Ash is a poignant reminder of where we all come from, that no matter where we live or who we pray to or what we believe in, we all come from the same place. We are all made of the same things. We all seek joy, we all look to find purpose. We all love and play and pray and laugh and hope, and we all just want to be understood. Above all else, we just want to be understood. That message screamed at me on every page, in every word. Our world would be such a beautiful, peaceful, harmonious one if we sought to understand each other instead of judging each other for the ways we are different, for the God we pray to, for where each of our trees first took root. The Law of Moses taught me that we should be celebrating our differences instead of being afraid to point them out, to label them. From Sand and Ash takes that sentiment and drives it home in a way that simply can't be ignored. It's a brutal demonstration of what comes when we stop trying to understand each other, when we stop trying to relate, when we take what makes us different and use it as a means to divide us, to hurt each other, to push each other away. We need this message. We need this book. We need this reminder that when we refuse to learn from the past, we are doomed to repeat it.

I'm asked often what book has changed my life. I can't say I've ever had a clear answer. I've read books I've loved, I've read books that have made me see things in ways I never have before, I've read books I'll never forget. But From Sand and Ash is a life changing book. This book will change the way you go forward by forcing you to go back. It'll change your heart, it'll change your mind, it'll make you seek to understand rather than condemn. It'll make you choose to see the good where there seems to be only darkness. It'll remind you that we're all the same where it matters, that we've all come from the same place regardless of where we're going. It'll inspire you to be better.  It'll demand you pay closer attention to the opportunities to do something important. It will humble you, empower you, it'll strengthen your awareness of your world, your history, your place in it. You can't read this book and not come away changed.

From Sand and Ash is a rich work of art, a stunning masterpiece that has moved me, altered me, captivated me. It'll take your breath away, it'll break your heart in ways it's never been broken before, it'll leave you speechless. I was overcome with so much emotion while reading this brutally beautiful story. I was painfully terrified. I was both angered and uplifted, both defeated and empowered, broken yet healed. These characters, this fictionalized truth swathed in Harmon's unparalleled storytelling and her breathtaking writing style make for an epic story of bravery, love, resilience and loss that is both haunting and heartwarming all at once. As long as I live, I will carry this story with me.

133 of 138 people found the following review helpful.
Without a doubt, my favorite book of 2016. A stunning masterpiece!
By Alissa
I tried to brace myself for this story. I really did. I knew it would be a tough read and I knew what would eventually happen. But the mark of a great Amy Harmon book is her expertly crafted story that builds so very slowly - she builds you up and up and before you know it you’ve fallen for her characters and then it happens - the downfall that completely shatters you. I was not prepared for the onslaught of emotions this story brought out in me. There was one point when I just sat and wept over the horrific events that the innocent victims of this senseless war endured. And in true Amy Harmon fashion, she manages to find beauty within the horror, and teaches us lessons in even the ugliest of circumstances.

Amy does not get overly detailed about politics or the war, and everything was broken down into simple facts and explanations. She spared us the gory details and yet still manages to paint such a distinct portrayal of the suffering that took place during this time. The common theme within all of her books is that love and faith conquers all, and how hope and resilience can help you rise above even the most difficult of situations. I think her trademark message has never shined more brightly than it does in From Sand and Ash. Eva & Angelo’s story is one that I will never ever forget.

I really hope that people give this book a chance. Even if you’re not a fan of historical fiction, the message in this book is one that we need to be reminded of. We need to remember the atrocities that happened in Europe during WW2 so that millions did not die in vain, and nothing like this will EVER happen again. Thank you Amy, for honoring the memory of my Jewish ancestors and the millions of others who lived during this awful time in our history.

These are just a few of the dozens of powerful quotes I highlighted. Amy’s writing has never been better:

“In him I have found a slice of the divine, a morsel of peace, and when his lips are on mine, his hands on my skin, there is reason to believe that life is more than pain, more than fear, more than sorrow. I am hopeful for the first time in years. And strangely enough, I find myself convinced that God loves his children – all his children – that he loves me, and that he provides moments of light and transcendence amid the constant trial.”

“Many will seek to tell me what God’s will is. But nobody knows. Not really. Because God is quiet. Always. He is quiet, and my anguish is so intense, so incredibly loud, that right now I can only do my will and hope that somehow, it aligns with his.”

"Our immortality comes through our children and their children. Through our roots and branches. The family is immortality. And Hitler has destroyed not just branches and roots, but entire family trees, forests. All of them, gone."

41 of 43 people found the following review helpful.
Epic Read
By ~Nichole Hart ~ SPRR
From Sand and Ash is so much more than a whimsical romantic tale. It's history sprinkled with a love story. Life injected with death and humanity revived from the ashes of evil and death. In a time where hope was hard to find and God was quiet no matter what God you prayed to, this was a time you had to hang on to your faith or give up entirely. Life starts everyday. In the womb a heart beats. That little soul has no idea or choice as to where they will end up and how they will be raised. The beliefs of each child is from those around them. It starts with where they live and especially what religion their loved ones practice. World War II is the perfect example of how you can't help where you were born or what God you serve but you absolutely can love, live and support anyone you choose to if you find the strength. So many fought the only way they could by hiding and those that hid them were truly the best example of Love in human form. Catholics hiding Jews. Jews helping Catholics. This is where God is love.

Amy took a true life emotional topic, a tormented part of world history and gave it faces. So many faces and so many hearts. I felt such despair when this story started because this was such a tumultuous time and place.

Our hero Angelo and heroine Eva were two characters that were vividly portrayed in every single way. Growing up together and falling in love when it's forbidden truly had my heart racing in fear and in excitement. Such heartbreaking choices that had to be made. Angelo was a true hero in every way. Eva was strong and loving. For every single time Angelo struggled with his faith and for every time Eva fought to never give up I held on to hope for these two.

This was a time of such devastating circumstances and such horrible prejudice. I was afraid for the hero and heroine from the start but I had faith that even if it all ended like so many lives ended back then that Amy would show humanity at its worst and at its best.

There were characters that stood out in bravery and and sacrifice. I felt their stories mirrored so many out there that never got a chance to speak out and share. Amy brought so much to life in this amazing tale. Thankfully the ending was the best I could hope for and the pain I felt was worth it even if it's only experienced in a story to see such a love story unfold but also to see how truly brave so many people were. While so many stories in this era had such tragic endings we should be thankful we live in a time where we can be free to worship and to love. I feel after ever single Amy Harmon book that I have been somewhat changed in a way only a magical story teller can achieve. From Sand and Ash truly will stay with me always.

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Minggu, 09 September 2012

[X507.Ebook] Ebook Download Forever War: Dispatches from the War on Terror, by Dexter Filkins

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Forever War: Dispatches from the War on Terror, by Dexter Filkins

There are already many books on the wars in Afghanistan and Iraq, and about the War on Terror - but this is something very different. In The Forever War, award-winning New York Times correspondent Dexter Filkins does not analyse how these wars happened and why, or where they have succeeded or failed; instead, he captures with searing immediacy, the human experience - and tragedy - of war. We meet Iraqi insurgents and American soldiers, Afghan rebels and Taliban clerics. We travel to deserts and glaciers and mountaintops, to the scene of public amputations and executions, to suicide bombings and into the homes of the bombers themselves. The result is a visceral understanding of the War on the Terror, its victims, the people who fight it and the way these people feel.

  • Sales Rank: #3301813 in Books
  • Published on: 2009-08-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 7.80" h x 1.10" w x 5.08" l, .0 pounds
  • Binding: Paperback
  • 384 pages

Review
"Visceral, evocative and impassioned, reminiscent of the best journalism from a previous American overseas quagmire: Vietnam. It's standard practice in cases such as this to rank the book in question against Michael Herr's classic, Dispatches, and for once the comparison holds up" GQ "Filkins's compassionate and unvarnished book is a vitally important one" Daily Telegraph "The scope of his vision, the characters he encounters ... and the events he witnesses give this the feeling of The Wire for real and gone global" Arena "As broad, vivid and unbiased a portrait of Iraq as has yet been written ... a fine, compelling, brilliant book" Mail on Sunday "Outstanding... Written in taut, pared-down prose, his book roams across a desolate urban battlefield where innocent civilians are dying like flies" Daily Mail

About the Author
Dexter Filkins has been foreign correspondent in Afghanistan and Iraq for the New York Times since 2000. He was a member of the Iraq bureau from 2003 to 2006, a Nieman fellow at Harvard in 2006, and is currently a fellow at the Carr Center for Human Rights Policy at the Kennedy School of Government. A Pulitzer Prize finalist for his work from Afghanistan in 2002, he has received numerous awards, including the George Polk awards for his coverage of the assault of Falluja in 2004, and an Overseas Press Club award.

Most helpful customer reviews

197 of 203 people found the following review helpful.
Exceptional
By Jon Hunt
Of the dozens of books written about the war in Iraq, along comes Dexter Filkins with a commentary on Iraq that blows the others away. Non-political and highly personal, Filkins goes after the day-to-day story that, through accumulation, delivers a report about the Iraqi citizenry over the years after the invasion. He captures it with style, wisdom and grace.

Americans have largely known the Iraqi war through political slants with a small degree of knowledge of the street. The author adds so much to the discourse. Who knew the depth that kidnapping played or how even going to the bathroom played with both American troops and the Iraqi people, disrupted as it was. This is a book of color and passion. I was particularly moved by a paragraph in which he relates how one would know if an Iraqi was killed by a Sunni or a Shia. The exceptional side of "The Forever War" is not only the presentation of the story but the narrative in which it is told.

Filkins has his own boots on the ground, grinding through Baghdad, Falluja and other hot spots. His book is one of remarkable courage under fire and serves to remind us of what our government simply didn't know about Iraq, or about which it didn't care. I highly recommend it.

121 of 133 people found the following review helpful.
Powerful and Moving
By Thomas Perkins
This will, I think, become the classic book of the Afghanistan and Iraq wars. It is non-political and consists of multiple snapshots rangng over many years, not always in chronological sequence. These are Filkins's carefully selected memories of his life as a N.Y. Times reporter on the front lines, as well as his experiences on 9/11 at ground zero.

He makes no effort to "explain" the turmoil of the Middle East, but one puts the book down with a new understanding of some of the powerful and destructive forces at play. He is respectful of the U.S. military and his sketches of the bravery of the Americans fighting against bad odds, most of them only teenagers, is very moving.

Politics don't even intrude in the brief chapter on Ahmad Chalabi, it is rather a sketch on the personality of this complex and slippery player in the power struggles of the time.

I recommend this book as a companion to the excellent "Imperial Life in the Emerald City" which documents the appaling stupidity of U.S. policy in Iraq flowing down from the top. The "Forever War" balances that with the street smarts courage of our military. Still, Filkins would, I am sure, agree that imposing "democracy" by military force guarantees a forever war.

This is a powerful book, well and clearly written, by an experienced and compassionate observer.

46 of 48 people found the following review helpful.
Ernie Pyle would be proud of this book
By J. Adams
I happened to be in New York when Mr. Filkins was giving a reading from this book at the Strand so I stopped by to listen to him read as well as answer questions about his years in Iraq and Afghanistan. This book is probably one of the few written about the wars which does not get involved in making judgments about whether these wars are anything but "forever."
Starting with his witnessing of Taliban "justice" in Kabul in 1998, nearly 20 years after Jimmy Carter decided to start the war in Afghanistan as a trap to lure the Soviets into invading the country and create a Soviet "Vietnam", Filkins shares with us the brutality of that war and the ravages it brought to Afghanistan over a couple of decades. He is able to capture the reasons that the Taliban were reluctantly viewed by the general population as a means to end the bloodshed and blackmail which had seen millions displaced, disfigured and dead over the years. Ironically, Filkins witnessed the amputations and executions in the former soccer stadium the same year that Zbigniew Brzezinski was giving his interview with a French magazine claiming that his advice to Carter to fund the mujahedeen and thus creating "a few stirred up Muslims" was worth the price if it meant the Soviets would end their occupation of his native Poland. Filkins witnessed firsthand just how "stirred up" they became, and how decades later, they are still "stirred up."
Filkins does not get into the "who started what and when" trap in this book, but does show that decisions have consequences and "The Forever War" started long before W even thought about running for president.
If you are looking for a book that points fingers and lays blame, this is not the book for you. If you are looking for a book that shows the day-to-day reality of war, the deaths, the damage, the decisions, that people have to make in winning or surviving them, this is as good as it gets.
Filkins does devote a few pages of placing Iraq today into context with his observations in visiting the cemetery where Gertrude Bell is interred and her role in the creation of the country of Iraq after WWI, as well as his visit to the graveyard and memorial built to the memory of the 30,000 British soldiers who were members of the Mesopotamia Expeditionary Force who paid the ultimate price in liberating the country that would become Iraq from the Ottomans during WWI.
As I told him after his reading, I am sure that Ernie Pyle is smiling down on him and his courageous return to unvarnished journalism without a political agenda.

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A Guide to Creating Sigils  and how to make them work for you, by Vincent K Luce

GUIDE TO SIGILS AND HOW TO MAKE THEM WORK FOR YOU Vincent K Luce Insightful and unique look at how and why sigils are important in workings. Detailed intricate illustrations show you how to develop them for your own use.

  • Sales Rank: #2699724 in Books
  • Published on: 2013-10-14
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .34" w x 6.00" l, .46 pounds
  • Binding: Paperback
  • 150 pages

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1 of 1 people found the following review helpful.
I actually learned a few things
By Suba
This is my sixth book on sigils. For the most part it was a good read. For instance, on page 31 the author has us investigate our intentions and the consequences of them before actually creating a sigil. That's new. Also, pages 33-34 offers a few more suggestions on where to create the sigil. An example being, create the sigil "near the location of the goal you wish to achieve" (33).

I have to say, the author does a good job at introducing sigil magic. He even gives us two schemas that no other source mentions: the Discordion Legionaire Keop and Anagram methods.

Vincent's book did fall apart a little bit after the sigil chapters by introducing eight major influences in his life, which, while possibly of interest to some, was far from the books topic at hand. This part seemed to be filler and definitely could have been left out without losing anything.

The author's second appendix had some photocopies of his process. Beyond the fact that his writings hint at someone that actually practices, a thing some of the authors I've read did not convey, it was nice just to see what his actual process was like on paper.

As to buying the book, is it worth $17.00? No. Is it worth $5.00? Yes. It had enough new things to make it worth my time and money. It is a quick and easy read and what is offered is sufficient enough to practice sigil magic. If you are looking for a more thorough treatment on sigil magic I suggest Frater U.D.'s Practical Sigil Magic.

As to why I say A Guide to Creating Sigils is worth buying? Anyone who writes on a subject and actually adds to the dialog rather than just regurgitates what others say is good in my book, and Vincent Luce does add some things that I have not found from other sources. So, if I had to choose between a five dollar latte that leaves a nasty taste in my mouth, body jitters, and a strong desire to poop, and a book that offers some good suggestions and experiences for me to reflect upon and grow from, I would definitely forgo one over priced drink to buy Vincent's book.

Maybe it's just me, but I think we spend way too much money on addictions and not enough on things that help us cultivate ourselves.

2 of 5 people found the following review helpful.
The Kindle version not seen the pictures, just a black box
By Jaime Ruiz
The Kindle version not seen the pictures, just a black box, of not talking when it comes to these pictures. do not buy in Kindle

4 of 16 people found the following review helpful.
This book changed my life!
By Kevin A. Griggs
This is the best book I have ever read! Before I got this book, I was a 98lb weakling who got sand kicked in my face at the beach. Now, look at me! I'm buff and rich. With the help of this book I was able to become self aware and this enabled me to focus my cosmic energy into the most rewarding of all human pursuits; revenge.

In the fullness of time, I grew into a hulking beast of a man. With every pound of muscle I gained, my hatred burned hotter. My only goal was to get revenge on the bullies who kicked that damn sand in my face. Once I was ready, I began to hunt them down one by one. I can't go into what happened next due to legal reasons but suffice to say, those bullies won't be kicking sand in anyone's face again, ever.

Only by creating my own sigil was any of this possible. Once I had my sigil, I was unstoppable. This book changed my life and it will change your's too.

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Loving God [Paperback] [1997] (Author) Charles Colson, by Charles Colson

  • Published on: 1997-01-01
  • Binding: Paperback

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Sabtu, 08 September 2012

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One Art : The Selected Letters, by Bishop Elizabeth

Selected and edited by Robert Giroux.

  • Sales Rank: #2324022 in Books
  • Published on: 1994
  • Format: Import
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.53" h x 6.69" w x .0" l, 2.86 pounds
  • Binding: Hardcover
  • 0 pages

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0 of 0 people found the following review helpful.
Five Stars
By BB1
Great read

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FINAL FANTASY Box Set (FFVII, FFVIII, FFIX), by Prima Games

The must have guide collection for any Final Fantasy fan, with books housed in a collectible slipcase and held closed by a magnetic clasp. 

This set includes hardcover guides for Final Fantasy VII, Final Fantasy VIII and Final Fantasy IX, each with a deluxe ribbon bookmark. 

Includes three high quality lithograph prints that are secured in a Final Fantasy themed envelope.

  • Sales Rank: #314157 in Books
  • Brand: Prima Games
  • Model: 9781101898048
  • Published on: 2015-07-07
  • Released on: 2015-07-07
  • Original language: English
  • Number of items: 1
  • Dimensions: 13.00" h x 4.90" w x 10.50" l, .0 pounds
  • Binding: Hardcover
  • 720 pages

About the Author
Prima Games, an imprint of DK and a division of Penguin Random House Inc., is the world’s leading publisher of strategy content for PC and console video games. Prima Games understands what gamers—both casual and hardcore—want and need from strategy guides. Every guide features in-depth content, detailed screen captures, quick-reference tips, and professional strategy. Prima Games is also a leader in the digital strategy realm, offering interactive maps, streaming video, searchable online guides and apps, and a full website at primagames.com.


From the Trade Paperback edition.

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110 of 112 people found the following review helpful.
Paying for the cover not the content.
By Grekaosangel
Do not buy this set; especially at full price maybe even half, unless you are a huge Final Fantasy fan, collector, or missed the BradyGames guides for these titles back in the day.

Pros
- Clean and simple Hardcover binding
- A single iconic Lithograph based on a scene from each game.
- Redesigned layout and more uniformed aesthetic.
- Final Fantasy IX's previously online-locked PlayOnline information is now included in the guide itself.

Cons
- Layout of half the pages are poorly designed and the binding is so-so.
- With the exception of Final Fantasy IX, these guides are identical to their BradyGames counterparts.
- Despite some error corrections present in the original guides, Prima has through their own fault added errors that weren't originally there to begin with.
- The asking price is outrageous for a lazy copy-paste of information and some cosmetic changes.
- While the bestiary is mostly comprehensive, the Boss information is sadly lackluster to downright minimal and uneven across the three guides.

Now allow me to break this down even further as I've had some time to actually go through the guides with a bit more scrutiny.

While I enjoyed the simplified covers for the guides; they felt kinda cheaply bound together. In case of point, my copy of Final Fantasy VIII came with several pages glued together at the bottom, and some of the binding already separating. The very last page, ironically enough, was glued and would have to be torn from the final blank page to open fully. Maybe I got a bad guide, but I have to wonder just how much quality control when into this set.

As to the redesigned layouts, the guides do look more uniformly cohesive in tone. However, the pages on the left-hand of the guides are marginally indented so far as to force the images/text to practically dive into the spine of the guide. This leaves the entire left side blank and a waste of space. They should have taken this into consideration and shifted the page over to alleviate this. I can more readily forgive this for the right-hand pages as they need the margin for the Table of Contents rather than simply being left blank.

Out of the three guides, Final Fantasy IX was the only one to actually include more content that lives up to the original claim of new content being added. The previously locked Boss Strategies on PlayOnline are now included in the guide. Still, I am most disappointed that Prima didn't bother to try and design all three guides to have a more consistent Boss Strategy for each game. Each guide handles their Bosses differently with different information being available in the guide as you follow through it. Some do not even include the HP for a Boss, you need to look it up in the Bestiary at the back of the guide.

Since I never owned the guides for Final Fantasy VIII, and IX, I was unable to more accurately assess how poorly copy-pasted those guides ultimately were. What I was able to do, was look through my copy of the original BradyGames guide for Final Fantasy VII, and compare the guides. My original copy of Final Fantasy VII listed Vincent Valentine's bio correctly, whereas this new Prima guide had completely forgotten it. Instead, like others have stated, it was a copy-paste of Red XIII's bio. I'd like to know how something like this gets through quality control.

You can tell by the photos I've added of the kind of errors and problems I have found with just a few moments to look through the guides. I am sure there are plenty more glaring faults to be found. I will say this however, I dig the artwork that Final Fantasy IX has scattered throughout the guide, like Stiltzkin the Moogle.

Since I have never owned guides for Final Fantasy VIII and IX before, I am torn as to whether or not I want to hold onto this set. In fact if Prima would of sold them individually, I'd say buy the guide for Final Fantasy IX and forget the other two. Yet, reality being what it is, I cannot quite get my inner collector to agree with the more appropriate logical solution of returning this set immediately.

I strongly recommend against buying this set, unless you are dead-set on owning anything and everything Final Fantasy. Especially considering this entire set seems to have been falsely advertised as something that it is not. Prima even had the audacity to include with the set that they were going to be selling another set with Final Fantasy X, X-2, and XII guides. I am not impressed, I am disappointed.

50 of 51 people found the following review helpful.
A Cynical Cashgrab Designed to Take Advantage of Nostalgia
By Tsanche
In this day and age, strategy guides are collector's items. Does this mean the quality of the guide doesn't matter? Just because you can find the info online does it mean the quality is insignificant? The quick answer is no. A strategy guide still has to live up to a standard regardless of whether or not the information is online. Years ago, Bradygames used to make strategy guides exclusively for Squaresoft (now Square Enix). These were guides for Final Fantasy VII, VIII and IX. While the Final Fantasy VIII guide was surprisingly good, the Final Fantasy VII and Final Fantasy IX guide were really bad. We're talking really bad. So of course when I saw the strategy guide collection--along with them advertising that the guides would be updated I merely thought it would be a chance to actually get the correct info. After all, if you've never played Final Fantasy VII, Final Fantasy VIII or Final Fantasy IX it would certainly be great to have a guide to help you along the way. Instead what you're getting are the exact same strategy guides you got 18, 16 and 15 years ago respectively. Even for the ardent Final Fantasy collector or strategy guide collector this is not worth the money. And for those who are embarking on their first Final Fantasy adventure these guides (save for perhaps the Final Fantasy VIII guide) are not particularly useful. At the very least, the Final Fantasy IX guide no longer directs you to play online. Nevertheless you are still paying too much money for three guides that are already out there and can be found relatively easily for much cheaper.

I'll take each strategy guide individually and try to go through them as quickly as possible. There are no promises. I will then go over the entire package as a whole. It is also important to know that Bradygames and Prima teamed up and gave you this guide collection together. It is not strictly a Prima Games publication.

FINAL FANTASY VII

Back in 1997, the official Final Fantasy VII strategy guide was billed as the only official guide. One where you could get the secrets straight from Squaresoft. Unfortunately, back then the guide was completely blown out of the water by the Unauthorized Guide from Versus Books. Here, you're only getting a reminder of just how painfully bad the Bradygames guide was. The walkthrough was pretty standard. It spoiled all the plot details. While it had some nicely detailed maps and was able to get you from point A to point B with ease, that's about where the usefulness for the guide ended. In particular the original Bradygames guide missed a lot of key details or got some things just plain wrong. And despite the packaging here saying it's been "updated," this is not the case by any stretch. The guide is literally exactly the same. This includes every typo, every bit of wrong information, every spoiler... even every screenshot. Every "Note," every "Tip," every note of "Caution," is exactly the same. This also means that if you are (for some reason) actually using the guide itself it has the same errors. How do you get the Final Attack materia? The guide still says its a prize in a chocobo race. Want some advanced materia combos? Too bad, you get the exact same basic combonations. Enemy skills? Guide is still missing a lot. How about that bestiary? It was an incomplete mess in the original guide... well, it's a complete mess here as well. Every typo is the same. How hard could it have been to actually update the guide with the correct information. For heaven's sake, they should've just grabbed the Versus Books guide from a while back (just selling one box set of this would've made sure they got their money back for that one) and used that information.

The Bradygames Final Fantasy VII guide was one of the worst strategy guides out there and it's STILL one of the worst strategy guides out there. There are enemies missing from the bestiary as well as information that's still wrong (the one which urked me the most was telling readers the Master Tonberry had 8000 HP... a typo that, you guessed it, is still present here). There are items that aren't included in the list. Even the walkthrough is still confusing at times because it can't decide whether it wants to use waypoints or not. In some places "A" can either be referring to an item in the area's item list or it could be referring to a point on the map you need to go to. And in some cases it'll represent both... leading to two "A's" on the map. One referring to the item and one referring to a point where you need to go. If that sounds a bit confusing... imagine what actually using the walkthrough is like.

So was there anything different? Yes. The layout. That's about it. It's layout is designed to have more in line with the recently published Final Fantasy Type-0 guide. And yes, it actually is cleaner and easier to read... but it doesn't make the information correct. When they said the guides would be updated I thought it referred to more than just the layout. The layout is definitely a lot better... but because the walkthrough, tables, charts, bestiary and even worldmap are all copied and pasted (just with better looking text bubbles and clearer font) it's still a relatively bad strategy guide. And while I don't really mind spoilers in a strategy guide, for anyone who was a little upset that the Bradygames guide did spoil everything in Final Fantasy VII, all those screenshots (every last one) is here too.

Worst of all, however, is what the guide didn't have that it still doesn't have. Yeah, fonts and texts are easier to read but they're still missing key secrets such as how to get the Final Attack materia. They don't tell you the secrets of every character's ultimate weapon. They tell you HOW to get them, but now how they WORK. For example, Cloud's Ultima Weapon deals more damage based on Cloud's current HP levels, while Red XIII's Limited Moon deals more damaged based on his MP levels. Things like this the guide doesn't tell you. It still doesn't tell you that you can go to Bone Village and dig up any important items you might've missed. Of the three guides here, Final Fantasy VII was definitely one of the guides that was in need of an update because there was so much information that was completely missing to begin with.

FINAL FANTASY VIII

I never thought the Bradygames Final Fantasy VIII guide was actually bad to begin with. It did the step by step walkthrough thing, while explaining all of the more complicated ones. It actually made the walkthrough easy to use (albeit, confusing at first) and managed to keep some spoilers to a minimum. The Final Fantasy VIII guide didn't run into a ton of problems. If anything the guide was a little overdeveloped at times. The bestiary being as detailed as it was is certainly nice, but it's really only good at gauging the stats of a monster because it can't show all 100 levels... just by each tenth (10, 20, 30 etc.) Yet it was still helpful. I was also able to find just about all the sidequests and even defeat the Omega Weapon using the strategy outlined here (with a couple of tweaks for my own pleasure). It'll also help you find every GF (even pointing out how to get some GFs you might've missed), understand Triple Triad and outline everyone's ultimate weapon. If there was any issue I really had with the Final Fantasy VIII guide back in the day it was that the area maps were in the back of the guide. Although I didn't need them, it was still annoying they were back there to begin with. And they were mostly just screenshots. They pointed out items and draw points but I failed to see why they weren't included in the walkthrough itself.

As with the Final Fantasy VII guide, the Final Fantasy VIII guide is word for word exactly the same as the Final Fantasy VIII guide published by Bradygames in 1999. It was, believe it or not, the best of the Bradygames guides and that is still true to this day. It's still rather good looking and worthwhile. The only difference is that some of the layout is different. Again, to have a more uniformed look with the Type-0 guide and to look more closely with the Final Fantasy VII guide included in this set. It's cleaner, but unlike the Final Fantasy VII guide... the original Final Fantasy VIII guide actually had a nice looking layout. Here things like some of the artwork and gorgeous watercolor backgrounds aren't present. This guide may be cleaner, but the original guide published in 1999 is still more fun to flip through because it looks so characteristically like the game itself. The guide is still organized and helpful, at least. This one even fixing a couple of typos the original one had. For instance, in my 1999 edition of Final Fantasy VIII under the boss fight "Ultima Weapon," that guide shows Ultima Weapon has 1068 hit points. Obviously that's wrong, and it's corrected here.

Again, though, if you already have the 1999 version of the guide... there's not much reason to get too excited here. After all, all of the text, words, screenshots are exactly the same, save for only minor fixes such as a mistyped HP listing every now and then. It's organized and will carry you through the game, this time even pointing out all the actual secrets. It's still useful here.

FINAL FANTASY IX

Of all the Bradygames Final Fantasy guides, the Final Fantasy IX one was the worst. In 2000 Square introduced us to Play Online. As such, the original Final Fantasy IX guide often times told you to go to Play Online. It made sure to give you keywords to search for to get the information. Wanted to know a secret? You had to go to Play Online. Wanted to know where a certain hidden item was? Go to Play Online. Want an actual boss strategy? Go to Play Online. Want to actually FIND a hidden boss? Go to Play Online. That's what the original Final Fantasy IX guide was like.

Here is the good news. The guide, thankfully, doesn't send you to Play Online. Even if it did Play Online no longer has any of the information for Final Fantasy IX to begin with. But that's okay because now all that information is actually in the strategy guide. And yes, this makes the Final Fantasy IX guide actually pretty good now since you are no longer being sent to Play Online because the information is actually here. To put it into perspective... the original guide published in 2000 was 208 pages. Here it's now 224 In particular, the secrets section is much more detailed and no longer useless Remember, for instance, when you had to go to Play Online for every boss strategy? Well, now every boss strategy is actually here in full. Remember how you had to use Play Online to actually find Hades and Ozma? Well, now it actually tells you in the guide. When I was comparing this side by side with my old Final Fantasy IX guide I was astonished. Every mention of Play Online in the original 2000 edition of the guide suddenly had a note that explained exactly what I was looking for. In fact, were this guide to have been released separately I would've actually bought it because it's the only guide here that actually WAS updated and includes information the original print didn't. And were it not for the fact that all this info was online, this would be a pretty cool guide to buy by itself. But this whole boxset isn't worth forking money on just because the Final Fantasy IX guide no longer sucks.

Almost everything that was on Play Online is now included in this guide.

There were maybe only two things that were originally found on Play Online that aren't here. The first is Excalibur II. The guide tells you that you'll have to get through the game incredibly quickly but it fails to say HOW quickly and also WHERE you'd get it from. But let's be honest, what I was really hoping for was some advanced strategies to actually ensure I could do it in the time frame necessary. Here, the guide just wishes you luck without actually giving you the information you'd actually need. It was, of course, stupid of me to expect Bradygames to actually go the extra mile but I thought maybe--just maybe--they might actually consider it.

The other thing is that the bestiary went with the more basic stuff from the original guide as opposed to getting the more expanded version from Play Online. Meaning that you don't get all the enemy info such as what they're weak to or what they absorb or what they're immune to. But at least you know HP levels and what you can steal from them. You get the basic stuff and while I wish for the more expanded stuff... it's good enough for me.

Lastly--and this one is important--there are no maps. Lots of items pointed out and the walkthrough is actually not bad... but there are absolutely no maps whatsoever. For a JRPG including maps is a must and the fact that we don't even get area maps in the back is kind of a bummer. That being said, though, my point still stands: The Final Fantasy IX guide is no longer useless. Unfortunately it's also 15 years too late. The guide is actually pretty serviceable now, but the fact that we had to wait fifteen years for a decent Final Fantasy IX guide kind of sucks.

THE PRODUCT AS A WHOLE

Two things are particularly bothersome about these guides. The first is that they're billed as collector's items but, let's be honest, they come across like a cheap cash in. They're in hardcover, sure, but aside from the Final Fantasy IX guide there are no serviceable updates.

Let me give you a point of reference: When Prima released the boxset of those six collector's edition Zelda guides there were a few noticeable things. In particular, they realized the original Skyward Sword guide was pretty bad and updated it so that it would actually be a good guide. They made sure to fix the errors, make it easier to read, and expanded it to include anything they may have missed. They also made other changes. They made the Ocarina of Time 3D guide easier to read and made sure that the legendary checklist in the Twilight Princess guide was more legible and detailed. It wasn't a lot of updates, but it was enough that it didn't feel like a cynical cash grab so much as a love letter to Zelda fans. Considering how much this particular boxset was delayed you'd have thought they were actually releasing totally different (and better) guides. They didn't. Instead we got the exact same guides with a different layout, but no errors or anything like that being addressed at all. We got the same Bradygames guides we got years ago... but with Prima publishing them. At no point did anyone think to oversee some of this. This would be a lot less frustrating if it wasn't for the fact that these errors have been well known and documented for over fifteen years.

There were a couple of extra things, but nothing worth paying so much money for. You get lithographs of artwork that's been floating around for an incredibly long time. Each guide also has a ribbon book mark but you're not going to need it. These aren't huge thick guides like what you get from Future Press where a ribbon bookmark (or two... sometimes even three) would be beneficial. About the only thing nice was the box the guides came in. It was pretty darn gorgeous. Aside from that the only ACTUAL worthwhile thing you get from this set is a Final Fantasy IX guide that doesn't suck. Aside from that you could not only get the guides for much cheaper used, but get the same information. And while the layout is better here and more clear, it's just not enough of a change to warrant putting THIS much money down on strategy guides you likely already have with no new information.

Even for collector's... this is hard to recommend. The reason why that Zelda Boxset of guides is so amazing and worthwhile is because those guides were actually good guides to begin with... and some of them were tweaked to be better. The Skyward Sword guide, in particular, is almost a completely different guide because they realized the original one was so bad. So they fixed it. And that updated guide was released two years later. There was actually a lot of love and care into making those already pretty good Zelda guides better. It worked, the boxset was amazing to have. These Final Fantasy guides have been released over a decade later and they still have the same problems they did before with no real care put into them. This feels like nothing more than a cynical cash grab.

Included with my boxset was an ad saying that another boxset was on the way. The next set will include the Final Fantasy X, X-2 and Final Fantasy XII guide. If this boxset is any indication of what that next one will be, I wouldn't hold my breath.

I can't recommend this boxset. If you collect strategy guides... avoid this one. If you're a hardcore Final Fantasy fan... avoid this. There's nothing here worthwhile that you can't already get separately for a cheaper price.

43 of 44 people found the following review helpful.
these books are just a re-release of the old crappy bradygame guides
By Wei Jun Gu
As the other reviewers have said, these books are just a re-release of the old crappy bradygame guides. They didn't even bother fixing any errors, like this one.

The cover, box, and the pictures are the only things worth keeping.

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