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Designing Wargames introduces the play and design of classic hex-and-counter board wargames. Written as a textbook, Designing Wargames should appeal to board and computer game designers, board game players, and designers of serious war games for historical and military study.
Phillies opens with a discussion of the basic elements combined to create strategic games, including representation, theme, style, mechanisms, voice, shape, and content. To introduce non-players to board wargames, he describes in detail the play of four classic board wargames, namely Stalingrad, 1914, Panzerblitz, and Fall of Manjukuo. A path to designing a game, stressing the central importance of iterative development and playtesting, is advanced. Several fundamental mechanisms and their variations, including the zone of control and command and control rules, are examined in detail. A case study contrasts a half-dozen games on a single historic campaign, comparing how different designers have created radically different games that represent the same historic outcomes. A paragraph by paragraph analysis of the written rules of one game is given. Issues related to luck and technology are examined. An extensive set of homework problems, many in the form of development projects, support the material in the text.
Phillies' lectures on the material in the text may be seen on YouTube on the GeorgePhillies channel.
- Sales Rank: #355863 in eBooks
- Published on: 2014-04-24
- Released on: 2014-04-24
- Format: Kindle eBook
Most helpful customer reviews
9 of 9 people found the following review helpful.
this is a great book for anyone interested in game design
By Ronald M. Carrier
George Phillies is a professor of physics at the Worcester Polytechnic Institute in Massachusetts. He is also an avid player and collector of board wargames, and he teaches courses at WPI on the design of board games. Phillies wrote this book to accompany a course on board wargames (the videos for which are available on Phillies' YouTube channel).
This book focuses on the design of recreational board wargames, rather than wargames that are used in the military. Because it is a textbook, Phillies discusses all the things that one needs to take into account in designing such games in all the detail one could want. The primary example of a board wargame in the book is the Avalon Hill classic Stalingrad (about which game Phillies has written two other books), but he also examines the games 1914 and Panzerblitz.
Even if you are not particularly interested in board games or board wargames, this is a great book for anyone interested in game design.
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